X3 albion prelude cockpit mod1/8/2024 ![]() I tried also renaming that file out of the way so it would the system’s DX dll but the same error happened. The digital signature matches Microsoft, so it was not modified in any way, just distributed incorrectly in my opinion. The EgoSoft developers for some reason included the d3dx9_37.dll file in their folder, even though they are including the DX runtime that includes _37 (Mar 2008). I assume that the DX/DXGI initialization failed due to the hook that VorpX is placing in DX. If you inspect the threads on the exe, there are two that apparently execute for a while before dying: f4805a42-0.tmp!CreateDXGIFactory2+0x2dd50 ![]() X3TC.exe throws a dialog with title “Steam Error” and content “Application load error P:0000065432”. If you open VorpX now and launch the game, it will “try” to initialize, but for me it doesn’t work. This will effectively skip the launcher and avoid the launch loop that happens when VorpX tries to inject itself too early. This mod adds High quality ships, locations and sounds, as close as possible. The game should be running fine, except for the weird aspect ration resolution.ģ) Set on the game properties on steam the following launch options: Star Wars Mod for the Egosoft X3 series game, specifically Albion Prelude. ![]() I’m trying this with the Steam’s X3TC veresion, and here’s the progress that I have made so far:ġ) Edit the res.dat file, and add a line for the 9:10 resolution:Ģ) With VorpX closed, launch the game and select that resolution and windowed mode in the launcher. Why is the game listed in the supported games list, when it isn’t? So I found some old threads related to X3, but it seems no one was able to properly use VorpX with X3.
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